#include "testlogin.h"
#include "log.h"

#include <iostream>
#include <string.h>

PlayerLogin::PlayerLogin()
{
}


PlayerLogin::~PlayerLogin()
{
}

char* PlayerLogin::encode( const char* data, size_t datasize )
{
	return NULL;
}

void PlayerLogin::decode( const char* buf, size_t bufsize )
{
	LOG_TRACE("login:"<<buf);
}
